Here is the somewhat copied document I have going right now for 0.0.1
:
Cultivation Flow
1. Intake of Genetics, Equipment and Supplies/Materials (Purchasing Tab)
a. This is the first step in the process of mushroom farming
b. Equipment is self-explanatory
c. Spores, Fungi Tissue, Liquid Cultures (and more) can be used to grow mycelial mass in Petri Dishes (agar-based), additional Liquid Cultures, and Slants (for genetic library)
2. Lab Facilities (Lab Tab)
a. Selecting, Storing, and Growing of genetics leading to inoculation of Spawn Media
3. Spawn Colonization (Spawn Tab)
a. Inoculation from mycelial mass originating from agar, or liquid culture
b. Grains
c. Sawdust
d. Wood Chips
4. Fruiting (Fruiting Tab)
a. Spawn is layered with a Substrate or Substrate Mix/Recipe and allowed to colonize
b. Mycelial mat is formed
c. Primordia growth happens
d. Pins arrive
e. Fruiting Bodies develop
5. Harvesting (Harvesting Tab)
a. Mature Fruiting Bodies are removed for processing
b. Each Substrate can be harvested between 2 and 4 times before substrate is discarded to compost
6. Processing/Packaging (Processing Tab)
a. Fresh Fruit for restaurants and farmers markets
b. Dried whole Fruits packaged for resale (great for reconstituting in broth for soups, etc.)
c. Dried whole Fruits processed into powder form for supplements
7. Sales (Sales Tab)
a. Restaurants
b. Farmers Markets
c. DTC Online Sales
Equipment Types
1. Reusable/Replaceable
a. Jars, Lids, Stir Plate, Laminar Flow Hood (HEPA and pre-filters), Fans, Humidifiers, Lights, Racks, Scales, Empty Petri Dishes, etc.
2. Single Use
a. Syringe Needles, Scalpel Blades, Petri Dishes, Slants, Gloves, etc.
** Materials and or Assets?**
1. Fungi Tissue, Spores, Liquid Culture, Swabs
2. Substrate Mixes/Recipes (raw materials and supplements)
3. Culture Media (agar and liquid culture media that has not been inoculated)
4. Spawn Media (grain, wood chips, straw, sawdust, etc.)
5. Cleaning and Sanitizing Chemicals
** Ideas for Module**
1. Load as a single page to manage assets/logs//inventory/etc.
2. Tabbed interface to switch between the stages of cultivation
a. Dashboard (should show inventory levels as well)
b. Lab
c. Spawn
d. Fruiting
e. Harvesting
f. Processing/Packaging
g. Sales (? not sure how this would work)
I know this is a lot to take in, but this is basically the entirety of the process. Please look this over and let’s figure out the best way to get this modeled without diving into the core
of farmOS.
Most of the items being used along the way will need to have some way of tracking current inventory. Whether that is the genetic library, materials that make up the substrate medium (and how much of the mix/recipe is available), lab supplies, packaging supplies, equipment, etc.
I’m looking forward to any and all advice!
Prost!